![]() It's to just suggest that there are different reasons to roll dice, and what those might be to spur some thinking about how we, individually and collectively, look at how dice are used in play.ĭie rolls that are props are the ones where the actual result doesn’t matter, it’s the appearance of a roll that does. This isn't meant to say that this kind of roll must be a prompt and that a prop. And I think that the reason one rolls, even for the same thing, can change. ![]() I don't think these have to be exclusive (although prop and disclaim have some challenges in getting along) and I certainly don't think all rolls should be one or the other. Not like specific things like attack rolls or skill checks, but one step removed from that – what is the intended purpose of rolling dice at all? To that end, I see three main reasons we roll dice: to use them as a prop, to use them as a prompt, and to disclaim decision-making. I been kicking this around for awhile, and wanted to talk a bit about why we, as RPG players, roll dice.
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